Why we finish games before we review them
People sometimes ask why we publish fewer reviews than bigger sites. The honest answer is that we refuse to write about a game we haven't really played. It's slower, but it's the only way we know how to be useful.
A lot of coverage out there is based on trailers and the first fifteen minutes. That's enough to describe a game but not enough to judge it. Plenty of titles start strong and fall apart, and plenty of plain-looking ones get much better an hour in.
Our process is low-tech: one person plays and takes notes, then passes the phone to a second player for a fresh take. If we disagree, we talk it out, and that disagreement often ends up in the review itself. We'd rather tell you what two people honestly felt than pretend there's one objective truth.
It means we miss some release-day hype. We're fine with that. A review you can trust next month is worth more than a rushed one today.
